stellaris internal market limits. 6. stellaris internal market limits

 
6stellaris internal market limits  At least one of the two mods that adds a lot of Repeatable Techs adds one that you can take 3 times, to get +1

Subscribe to downloadColossus Limit Increase (3. Convinced of the righteousness of this Great Crusade, each. One of the appeals of a galactic market is being able to get the resources you can't build fast enough. While I don't think that would entirely fix. It becomes especially powerful as I don’t have to tank my economy for a sudden fleet expansion during crises and surprise wars. For instance, Consumer Benefits gives you 0. 30 and a sell price of 14. If you expand to only 10 systems for the +1 to your natural starbase limit, you can get 8 starbases. . FYI, the reason that you can’t buy them on the market is you have to somehow get some of a resource before they appear on the market. The market fee starts at 30% and cannot go below 5%. Sometimes you met them quite early, they spawn randomly throughout the galaxy. The internal market is very expensive to use, and offers short-term solutions mostly. 2 minerals and 0. ; About Stellaris Wiki; Mobile viewWelcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. anarchy, scum, villany and (if we get that internal politics rework) possibly secession, or at least autonomy. There isn't any official lore, really, and for somewhat good reason. It's just that you can only fill up 1 new hab every 7 years, instead of the exponential growth you got under the old system. If you buy 14 or higher alloys per month, the internal market cost goes up and you'll end up paying more and more. 396K subscribers in the Stellaris community. It should be possible to create "civilian" bases which work like outpost with extra building slots, i. They also add an ASSLOAD of new policies regarding internal market, healthcare, weapons. It should have a fixed base amount of resources and a (variable) multiplier of your resource production. If you listen to pretty much any Stellaris content creator, you'll have heard this: "Make sure to buy 52 minerals, 26 consumer goods and 13 alloys. 50 Sector limit as example is already full with 1 planet + sectors around. It’s not the galactic market. Expand your resource limits using your star bases and maybe a planet (I don't), for +2,500 per station. 5 EC 0. You might bump it a few tenths of a credit higher than it is current. The Market. This market is quite helpful for players to sell off their overabundance. in short, it was the sledgehammer-approach to late game lag. View Profile View Posts. I am in a multiplayer game with some friends and we finally got to the galactic market proposal. This is where the trade. • 26 days ago. Market will crash on food and consumers. Gigastructural Engineering will definitely do this for you. IRL, market prices are entirely dependent on buying and selling. Jun 29, 2018 425 3. At the very least, high difficulties should significantly decrease the "market movement" created by AI market purchases. Give them internal market too. 3-2. So I suppose you might say that this time limit is functionally the cap. I dont know the safe limits but your internal market will rise and fall in price if you buy or sell too much. I would rework war support by making it soft limit that increases pacifism. Problem: Right now, there is a limit to the amount of mega-structures that can be built simultaneously and it's problematic for both resource management (influence in particular) and for role-play. Galactic market is allows for more ideal per monthly trades. I would rework war support by making it soft limit that increases pacifism. Ten millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to a mighty civilization. The market isnt a market, its a hole to sink resoures in or get some out. 0 will continue to work with Game Updates 2. For example, if you want a monthly trade deal where you sell 1 unit of minerals and you set your minimum. Planet 3. 8. Jan 3, 2019; Add bookmark #16 As I said it's hard to correctly factor in maintenance costs since I'm working on the output side and on a per-job basis. In MegaCorp,. The max limit of minerals you can buy a month without the price increasing is 42 right. Frida: Speaking of Colonization, one of the Legendary Paragons we'd. Maybe they sell in sets of 2500? Try manually selling 2500 and see if the price would drop beneath your minimum of 4. ? And even with science and ethics you start with nearly 140 - thats 3 planets + sectors. Nyaruko. Jun 9, 2020. Saanichton, BC. Great, lets build some and integrate them into my flee EEEEEERGH! Command limit is still 30/30. This market is quite helpful for players to sell off their overabundance. The Subject Agreement defines how. Be authoritarian or egalitarian void dwellers with either megacorp authority or merchant guilds and the thrifty trait. Jan 2, 2021 @ 12:44pm Is there a max number of new skills leaders can gain on level up Your main leader for instance, rarely you get that juicy Deep Connections skill that gives a flat +1 influence per month. P. And by not…A big one for Stellaris is here with the Stellaris: Galactic Paragons expansion launched along with the 3. 538. . 0 Steps to reproduce the issue. I can set the monthly sale to 40 units per month, but setting it to 50 will trigger the trade price too high/low notification. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Still works as intended. Stellaris > General Discussions >Topic Details. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. The more supply there is (selling) the less you get for it. Anyone have a video or how to guide on how to setup the internal market?Once an long ago I learned that you could auto-buy 32 alloy (per month) and it would not raise the market value. MAIN FEATURES – Behold the enormity of space with procedurally generated galaxies with an untold number of planets to explore. Can someone… The AI participates in the market, and that's exactly what causes the very one-sided prices. Subscribe to downloadBetter Leader Cap for Stellaris 3. 295. Also works for "system surveyed" and "construction complete". A place to share content, ask questions and/or talk about the 4X grand strategy…The next step up after +1 Civic to have 3 Civics doesn't *have* to be 4 Civics. Buy Price / Min. Leaders are more impactful now so being upset that you have less is just ocd about having some unmanaged fleets or sectors; your empire is still running as smoothly as before. Build commercial zone 1st turn off colonist jobs. #3. Apparently the techs that increased the command limit are now blank techs that give nothing?Yeah, mine has so many slaves in it that I cant go to the tab, it crashes the game. 12 votes, 12 comments. Sell Price per unit needs to be changed. You can allow or prohibit the trade of every resource in the galactic market. Mercantile will put merchant's in the commercial zones. It will cost you 520 energy. +galactic/internal market window size slightly enlarged. The early Internal Market is still as valuable as the Galactic Market, which can be unlocked in later stages of the game. [district id] effect add_planet. Go to Stellaris r/Stellaris. The internal market fee of 30% is the same for buy and sell. I'm only just starting the game (3 quick colonized planets I have). . 0 Beta What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No Please explain your issue is in as much detail as possible. Take rare crystals for example, with a buy price currently listed as 16. In economic terms, this means that the territory occupied by the twenty-eight EU Member States shall. The Legendary Paragons in many ways represents the different aspects of what Stellaris is: Exploration, War, Ancient Mysteries and Colonization. There should be a much wider spread of winning weights based much more heavily on trade power. In my most recent game I noticed I played kinda vanilla didnt look at or for enclaves until mid/late game and realized I should have done it earlier. Much like most things in Stellaris, you have to sort of attribute your own story for everything and give everything it's own flavor of life. ; About Stellaris Wiki; Mobile viewThe early Internal Market is still as valuable as the Galactic Market, which can be unlocked in later stages of the game. I tried lowering the quantity to 2500 and it still did not sell. Price fluctuates at twice the rate on the internal market. ago. Really fun mix of grand strategy and 4x. Mutual Aid policy, which is supposed to be a special bonus of the Worker Cooperative civic, currently provides 0. Mistfox Nov 22, 2018 @ 5:37pm. Hi Tovius, Just dropping by to let you know that the term limits feature of this mod does still function. 8. I'd want to see at least 20 to get some decent pop growth. The leader cap in this mod rewards very generous and expansive play styles, so if you like the idea of having restrictions this mod probably isn't. 120 is definitely is too much so drives the price up. 75. Copy the descriptor file & rename it the same as the folder with 9 digit number. Convinced of the righteousness of this Great Crusade, each Ascended Empire pushed the limits of science, fielding massive fleets armed with. The internal market starts to get dicey if you trade at monthly rates of over 50 per resource. There is a resolution to move the headquarters. 2 “Le Guin” update that coincides with MegaCorp’s release is the Trade Market. You'll never use this much. 2 “Le Guin” update that coincides with MegaCorp’s release is the Trade Market. It's not really an interesting feature of the game, it just feels like something arbitrary that seriously handicaps you if you don't give it proper attention. Not all of that would be available due to the nature of economics, so probably closer to a 300% would be about right if you want a simple but reasonably realist simulation. r/Stellaris • Let me Export or Import ship designs. . Simple question here. Internal Market Stable Monthly Trades. 87. Buying slave pops on the slave market is always great for boosting growth. "Internal" markets make no sense in Stellaris because there's no private sector and no attempt to simulate or even represent it. So everyone knows how "bland" internal politics are in stellaris as well as how basically every empire plays the same way regardless of their civics, government type etc. #1. For Stellaris Version: 3. In Stellaris, though, they're a combination. When I hit + on the max buy price, the total at the bottom increases by an interval of 40 each time. 0 unless otherwise noted. Convinced of the righteousness of this Great Crusade, each Ascended Empire pushed the limits of science, fielding massive fleets armed with new. Find the sounds you hate, comment them out (#sound). A 64 bit operating system is limited to 16 exabytes of RAM, however practical limits are usually the amount of memory slots you can fit in your machine which is much less than this, around 64GB or 128GB. Trading is a core component of the game, it allow player to sell excess resources in exchange for Energy Credits (EC) income purchase the much needed resources if in shortage It is important to maintain sustainable economy via trading, ensure always has sufficient EC to pay for research, upkeep of buildings and ships. 3punkt1415. And since a lot of people thought that too, there is now an option-slider to set that to 0, so new pops dont become more expensive the more you already have but stay at 100 growth points they need to pop (pun intended) into existence. Max is the maximum price you are willing to pay per unit of a resource. This mod aims to go above and beyond the normal game, allowing players to research techs above tier 5 and more! Currently only in english! Thanks for checking this mod out! Mod thumbnail by. This means that it effectively provides minerals and food at a price of 1 unit for 1. Anyone have a video or how to guide on how to setup the internal market? ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データA battleship-only fleet will use half the fleet points per combat power than that of a corvette fleet. 00 you will sell 300 food and receive 300ec. txt. The prices on the Internal Market are set to always be higher than those on the Galactic Market, so relying too heavily on trading will be disadvantageous in the first few decades of the game. Steam has a search by language feature, and Stellaris is listed under neither Traditional nor Simplified Chinese. Everything else are "just" details: Deposits within star-systems can be "translated" via the market and its market-prices. (Internal) Market and its consequences have been a disaster for immersion. . r/Stellaris. If you don't have a dedicated Forge world build a alloy foundry in capital. Event windows announce when enters to middle game age and end age of game. So like the galactic market, the internal market will create lots of sale of resources prohibited from. There's an internal and galactic market. . We both have fleet caps of 600 but somehow we can build 14 Titans for our federation fleet. 3 EC, 0. My suggestions: 1. The minimum and maximums are not to ensure you get a product at set rate, but to ensure you don't buy too much. Implementing algorithmic trading from first principles in the context of Stellaris resources sounds like a nightmare. Every unit bought or sold instantaneously affects the price, but there is also a monthly recovery. Those are the maximum numbers you can buy on the domestic market without the price increasing over time. This page was last edited on 8 June 2022, at 04:55. 0 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant. Hello Stellaris Community, Shortly after the release of Astral Planes yesterday, we began receiving reports of players being unable to verify ownership of the new DLC. . 295. You can always just watch the value. Starting from the random_country line: We're going to randomly pick a country from the list of all of the countries in the game. BtC doesn't need this much. Stellaris > General Discussions > Topic Details. 2 food. Content is available under Attribution-ShareAlike 3. If someone else tryhard minmaxes, he is always gonna have more tech, alloys and fleet. The galactic market is for emergency, and lazy people, and not for long term deals. The galactic market isn't bugged, it's just very imbalanced. You will be able to afford the cost of 1120 over time despite your cap being 1000. < >. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…The Zenith of Fallen Empires 2. Can someone…Stellaris is by design pile of crutches - it's based on quite obsolete engine that aren't supposed to be used for 3d space game at all. I can set the monthly sale to 40 units per month, but setting it to 50 will trigger the trade price too high/low notification. What people also don't realize is that the galactic market has the same recovery function as the internal market. Just need to build myself a food ringworld so my planets can focus more on things like alloys. Then your problem is economic management. [deleted] • 2 yr. Once the galactic market opens things will begin to level out, and the mid game plateau will taper off with the branch offices you've continued to establish and develop reaching. The more minerals on the…Gemini v3. Diobolica May 12, 2016 @ 9:09am. But the prices are still baffeling to me. 7. You'll never use this much. Due to this variability, it isn't reliable, and an unreliable economy is a critical vulnerability in Stellaris. Three stages of varying degrees of severity. No one in this story was revenged bc of game limits, but I still wonder to completely wipe civilization who stole my scientist. but my leader cap may still be only 18 or so. But overall, it takes very little to mess the market up. – Encounter a myriad of wild, wacky, and dangerous alien races who may prove to be crucial trade partners or conquering forces hellbent on enslaving your civilization. I haven't played the game since the Nemesis release. They never replace their buildings/districts once they've established them (with only a few non-yield related exceptions), so the adaptability of AI empires is really small and basically limited to new planets and building slots that unlock on existing planets. In theory if you set up monthly trade with some max/min price, you will be able to hunt nice deals. After 530 hours of play, does it still make sense for me to play the game, or is that it? If that's true with the. #1. What exactly is the max quantities of alloys/minerals/food/goods/strategic resources that i can buy and sell in the market without the price get higher (for buying) or lower (for selling)? i could not find i anywhere, i know that with alloys is: Alloys Buy = 13 Alloys Sell = 8 But i don't know the other resources. Trade is found in space, and produced by colonies. This page was last edited on 3 May 2022, at 21:52. the base price of 1 consumer goods on the market is 2 energy. 2 minerals, 0. ago. 8. Also, the price changes are availability dependent. The ability to hold territories is limited by internal politics and vassal limits, which limits the amount of military power you can exert as well as in turn being limited by casus belli, diplomatic reasons for war. 0. 00mm – 12. . As others have mentioned, large scale internal market orders are inefficient, and large scale galactic market orders may be efficient depending on what other. You would hate it more if they still let you hire 20 leaders and you had to micro manage a level up every month, so its a choice between fewer leaders or boring leaders. Your best bet is to estimate the building as. Anyone have a video or how to guide on how to setup the internal market? Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. Stellaris Dev Diary #310 - Matters of Life. The game's internal politic machine is somewhat threadbare. The internal market is only affected by your own transactions, the galactic market is affected by the transactions of all member of the galactic community. As of patch 3. This is a problem. Nothing personal to this race, but this guy told that our country will be revenged for 'bloody politics'. I was thinking about the market system and I was wondering if it could be neat if the internal markets remained in addition to the galactic market instead of in place of, and internal factors like maybe NPCs such as enclaves participated in your. • 10 days ago. That's 10 FS's, 1 DD and 4 CL's. Anyone have a video or how to guide on how to setup the internal market?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It's basically, "shit I have too much" or "shit I need some" mechanic. Well, the prices *do* instantaneously change in real life actually, because of the way the market actually works. I have grown to hate the promising officer event. Build commercial zone 1st turn off colonist jobs. I also saw a video that explained these were different for each resource. Stellaris Real-time strategy Strategy video game Gaming. Place that folder in the - workshop/content/281990 - folder where your saved games are located. Also you'll unironically need clerics for amenities as you'll have a huge planet and only so many entertainers. No space for BB's or CV's. The market fluctuates a lot. And if you factor in galaxy size you're really going to strain 2 and 3: it's easy to have 100 systems in a 1000 system galaxy. #1. Selling so many monthly alloys will drop the price below. Maybe the real problem is that the Internal Market has INFINITE resources, that's what makes it overpowered. In other words, if you put in a sell order for 20 food at a minimum price of 2 energy per food, then the market compares the price of food to your minimum. The new worker policy however gives 0. This is why Stellaris's shallow faction system bothers me. I've had about 5 deep runs with this mod and have noticed that the Leader. Just found the old value not working anymore, Price. This chapter discusses the concept of an internal market, defined in Article 26(2) TFEU as an ‘area without internal frontiers in which the free movement of goods, persons, services and capital is ensured in accordance with the provisions of this Treaty’. There needs to be a Galactic Market rework. A place to share content, ask questions and/or talk about the 4X grand strategy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My friend and I are in a federation together. Again for emphasis: Market: 8 minerals for 1 alloy. Stellaris' greatest weakness is the lack of internal politics. Take rare crystals for example, with a buy price currently listed as 16. Tiles are gone, and have been replaced with Districts, Buildings, and Jobs. There are trade value, market trading, and diplomatic trade deals. Copy the saves back to the save directory. The new worker policy however gives 0. so i already know i can increase the limit with how big my fleet is but im wondering how to edit the files and build as many as i want without a hard cap of 20. The early Internal Market is still as valuable as the Galactic Market, which can be unlocked in later stages of the game. Please clarify your question. Lystraeus Aug 28, 2019 @ 5:09pm. Step 1. Anyone have a video or how to guide on how to setup the internal market? Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenInternal politics is a great idea. Penalty from overlimit bases should be relative to limit value (like with fleet capacity), so that having 26 bases with limit of 25 gives less % penalty than having 6 bases with limit of 5. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. You can get much better rates from the other empires. This allows a soft cap of monthly purchases or sales, beyond which every month costs will progressively rise or. This micro-mod increases the maximum fleet capacity to 500. - Market doesn't show a location and only resolution concerning it in the Galactic Community is "ban organic slave trade", nothing elseStellaris' greatest weakness is the lack of internal politics. Just of course, don't go over your station limit unless you can afford it. And lots, lots, lots of more modifiers to "add" more content to the game. #2. – Take on strategic space. 4 stocked habitats and you're looking at 40k trade value (without cybernetics) that's 10k minerals, 10k food, 20k energy. If food is selling for less than 2 energy each, then you sell nothing and make 0 energy. Galactic market is inefficient as everyone can dump resources into the same thing. Now fleets can go way above the base FC and then splinter when an Admiral dies. 0 unless otherwise noted. The min/max is the price point that your automated monthly trade will be triggered by. I understand that admirals have an effect on command limit, however I'm wondering if I'm missing something. r/Stellaris. Feels the most polished, I like to make my country really evolve through the centuries. 8 In case you didn't know there is a maximum amount of resourses you can buy and sell each month without changing the price of the resources on your internal market. 44 votes, 13 comments. Each of your goals is counter to your friends goals. If you wait until the galactic market pops, then if you sell 350 alloys per month, you will make a ridiculous amount of money. The point of sectors, at the moment, is to let you apply a single specific governor to a bunch of planets. Monthly Trade. This market is quite helpful for players to sell off their overabundance. After feedback from my last economy flowchart video, I have implemented many of your suggestions into this new flowchart, which includes numbers to give an a. You can think of it in most empires as when governments buy things from private companies instead of make them with state-owned enterprises, or in gestalts as less-efficient short-term projects rather than permanent infrastructure. . 538. Nevermind the market fee making the utility of market speculation much lower than in real life. CrUsHeR Feb 10, 2021 @ 3:15am. 2 the focus of the changes has been to rework how you develop planets and to deepen the game's economy. So just having Imperial by itself is a way to gain +1 Influence per month. So why is directly controlling…Because Trade is an inefficient resource, unless you pick up bonuses that make it better, and those bonuses require you to pick specific Species Traits, Traditions, etc. These reports began as a sporadic issue that gradually worsened as the time passed since release. Keep the quantity positive and be careful when allowing a negative deficit. Join. Every 800 Fleet capacity you can build one more Colossus until you have 5. 7. [v3. Highly recommend. It's less about how many colonies you can get, and more how quickly you can get them. Furthermore, by specializing your designs you can create well-balanced fleets from any single ship-type. Relatively new to stellaris, bought at release but didnt like it until trying it again recently which resulted I'm buying alot of DLCs. I want a internal politics overhaul/expansion. 30 and a sell price of 14. Any upgraded star base will collect all trade in the system it's in, and increase the system's piracy protection. The AI and new/bad players can't handle it. 14 votes, 11 comments. You'll never use this much. Adds a useful description to the internal market for monthly trade limits so the price stays constant. (As some people put it stellaris does feel a bit bland in certain areas) So i played the free weekend of crusaders king 3 and playing another game of the same vein and it puts. /Ironman-mode. My friend and I are in a federation together. This is also all on the easiest difficulty, by the way. #1. The wealth creation is wonderful, and ensures that even my clerks can provide to the empire as a whole. Ten millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to a mighty civilization. You can set the chance a new solar system will appear using the "Solar System Spawner" policy settings. Every 800 Fleet capacity you can build one more Colossus until you have 5. Hey guys, I found 3 mentions of the Galactic Market in the code but still no luck on the logic behind the game choice or the method to win the nomination. But selling a. 2 minerals, 0. The prices of both minerals and food (before trade) are 1 EC, so this policy only gives. Therefore price fluctuate a lot. Best. 2 food. With the experts at Paradox putting their own spin on a classic genre, it seems like a can’t-miss proposition. sounds like a bug, as far as I know the only limit on building them is you cant build more then one in the same system at the same time. 00mm / 28. Internal Market Stable Monthly Trades. For Stellaris +2. Measurement Range For IOL; Axial length (interferometry) Super luminescent diode 830nm, 15 mm – 38 mm: Corneal Radii: 5. In this case, I think they made leaders influential enough, that this complaint is largely coming from being used to having leaders for everything. 58 votes, 15 comments. #4. It’s an internal one within your empire with private companies and other sources. theocracy - a system of government in which priests or gods rule (leader: divinity or avatar or incarnation or manifest) theodemocracy - a fusion of traditional republican democratic principles along with theocratic rule (leader: elder or deacon) noocracy - rule by wise philosophers; rule by the mind (leader: hierophant or oracle)Business, Economics, and Finance. If you have production of these resources you do get access to them on the market but until then you can’t buy them thereBusiness, Economics, and Finance. Planning Area Lower Mainland 1 Bdrm or Less 2 Bdrm 3 Bdrm 4+ Bdrm. See below for an example: We will consider 100 alloy units with a value of 4 energy/unit. What exactly is the max quantities of alloys/minerals/food/goods/strategic resources that i can buy and sell in the market without the price get higher (for buying) or lower (for. 7. I often have monthly trade price too high / low despite not setting any min/max price and have plenty surplus resources/energy to trade. The leader cap makes too many things feel like a threat. It can be. You are paying the market a share to use that. When you complete that wasteland blocker, another city district should be available to be built. This is a rescale since the vanilla is very messy. Description. Trade and megacorp mostly gives energy since the merchants had the upkeep nerf. 40 ea3. of. Have energy overflow be a manageable option on what resources it goes into eg. So with a cap of 6 you will stop receiving. But selling a 1000 rare crystals only brings in 10792, while. The market fee starts at 30% and cannot go below 5%. To integrate a vassal is not a flat cost but a monthly deduction. The Internal market available at game start resets at a set rate, such that there is a stable trade point where prices reset to the base price by the end of the month. I also dislike how the logistics are abstracted so that the resources are traded instantly. The early Internal Market is still as valuable as the Galactic Market, which can be unlocked in later stages of the game. r/Stellaris • Ryzen 7 7800X3D and Stellaris. Games. Description. 3 EC, 0. That's already way above the income that most empires can expect to have. 278. AdmiralNeeda • The Flesh is Weak • 2 yr. When a player disconnect in multiplayer and then hotjoin it influences the trade prices in the market (local, not galactic) Normally the price goes down over time and aslong as you keep trades per month to a certain limit (fx 52 minerals or. Description Internal Market Values are incorrectly displayed Game Version Butler v2. So a tier 1 sector capital would control planets within 4 jumps while a tier 2 can control within a range of 5 or 6. It is meant as a bail-out measure that lets one recover from mistakes. Several mods adds another Civic slot, for a total of 4, or sometimes several Civic slots. ago. . 5 EC 0. But if you leave it at "-" you will buy it at whatever price the market has it at, even of its 100 per unit. You could still have large negs if the Fleet Admiral dies and his position. maybe its ok so maybe im worried about nothing, but i would like something more tactical linked to tech and admirals - interested in other opinions on this.